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- # -*- coding: utf-8 -*-
- import gettext
-
- import gobject
- import gtk
- import pango
-
- import gtkui
- import glchess.ui
-
- _ = gettext.gettext
-
- class GtkNetworkAddDialog:
- def __init__(self, networkDialog, parent):
- self.__networkDialog = networkDialog
-
- # Load the UI
- self.__gui = gtkui.loadGladeFile('network_game.glade', 'add_account_dialog')
- self.__gui.signal_autoconnect(self)
-
- self.__gui.get_widget('add_account_dialog').set_transient_for(parent)
-
- # FIXME: Hard-coded servers
- # name, host, port
- self.serverModel = gtk.ListStore(str, str, int)
- # Translators: Add Network Profile Dialog: Connect to the GGZ Gaming Zone server (the default)
- self.serverModel.set(self.serverModel.append(), 0, _("GGZ Gaming Zone"), 1, "gnome.ggzgamingzone.org", 2, 5688)
- # Translators: Add Network Profile Dialog: Use a custom server
- self.serverModel.set(self.serverModel.append(), 0, _("Custom"), 1, "", 2, 5688)
-
- widget = self.__gui.get_widget('server_combo')
- widget.set_model(self.serverModel)
- cell = gtk.CellRendererText()
- widget.pack_start(cell, False)
- widget.add_attribute(cell, 'text', 0)
- widget.set_model(self.serverModel)
- widget.set_active(0)
-
- def setVisible(self, isVisible):
- widget = self.__gui.get_widget('add_account_dialog')
- if isVisible:
- widget.present()
- else:
- widget.hide()
- self.clear()
-
- def clear(self):
- self.__gui.get_widget('server_combo').set_active(0)
- self.__gui.get_widget('username_entry').set_text('')
-
- def _on_server_changed(self, widget):
- widget = self.__gui.get_widget('server_combo')
- model = widget.get_model()
- iter = widget.get_active_iter()
- (host,) = model.get(iter, 1)
- (port,) = model.get(iter, 2)
- self.__gui.get_widget('host_entry').set_text(host)
- self.__gui.get_widget('port_spin').set_value(port)
- table = self.__gui.get_widget('custom_server_table')
- if host == '':
- table.show()
- else:
- table.hide()
-
- def have_data(self):
- username = self.__gui.get_widget('username_entry').get_text()
- host = self.__gui.get_widget('host_entry').get_text()
- return username != '' and host != ''
-
- def _on_input_changed(self, widget):
- self.__gui.get_widget('add_button').set_sensitive(self.have_data())
-
- def _on_username_activate(self, widget):
- if self.have_data():
- self._on_response(None, gtk.RESPONSE_OK)
-
- def _on_response(self, widget, response_id):
- username = self.__gui.get_widget('username_entry').get_text()
- host = self.__gui.get_widget('host_entry').get_text()
- port = self.__gui.get_widget('port_spin').get_value_as_int()
- name = '%s@%s' % (username, host) # FIXME
-
- if response_id == gtk.RESPONSE_OK:
- profile = self.__networkDialog.feedback.addProfile((name, username, host, port))
- self.__networkDialog.addProfile(profile, profile.name, useNow = True)
-
- self.__gui.get_widget('add_account_dialog').hide()
- self.clear()
-
- def _on_delete(self, widget, event):
- # Hide; don't delete this window
- return True
-
- class GtkNetworkGameDialog(glchess.ui.NetworkController):
- """
- """
- def __init__(self, mainUI, feedback):
- """Constructor for a new game dialog.
-
- 'mainUI' is the main UI.
- 'feedback' is the object to feedback events with.
- """
- self.__mainUI = mainUI
- self.feedback = feedback
-
- # Load the UI
- self.__gui = gtkui.loadGladeFile('network_game.glade', 'network_game_dialog')
- self.__gui.signal_autoconnect(self)
-
- # Selected profile
- self.__profile = None
-
- self.profileModel = gtk.ListStore(gobject.TYPE_PYOBJECT, gobject.TYPE_PYOBJECT, str)
- # Translators: Server Combo Box: Not connected to a server
- self.profileModel.set(self.profileModel.append(), 0, None, 1, self._set_profile, 2, _('Disconnected'))
- self.profileModelSuffixCount = 0
- self.profileModel.set(self.profileModel.append(), 1, None)
- self.profileModelSuffixCount += 1
- # Translators: Server Combo Box: Add new profile
- self.profileModel.set(self.profileModel.append(), 0, None, 1, self._new_profile, 2, _('New profile...'))
- self.profileModelSuffixCount += 1
-
- widget = self.__gui.get_widget('server_combo')
- widget.set_model(self.profileModel)
- widget.set_active(0)
- widget.set_row_separator_func(self._is_profile_model_separator)
- cell = gtk.CellRendererText()
- widget.pack_start(cell, False)
- widget.add_attribute(cell, 'text', 2)
-
- # room object, index, name, num players, description, font weight, font style, icon_name
- self.roomModel = gtk.TreeStore(gobject.TYPE_PYOBJECT, int, str, str, str, int, int, str)
- self.firstNonChessIter = None
- self.roomIters = {}
- view = self.__gui.get_widget('room_list')
- view.set_model(self.roomModel)
- cell = gtk.CellRendererText()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'text', 3)
- view.append_column(column)
- cell = gtk.CellRendererPixbuf()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'icon-name', 7)
- view.append_column(column)
- cell = gtk.CellRendererText()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'text', 2)
- column.add_attribute(cell, 'weight', 5)
- column.add_attribute(cell, 'style', 6)
- view.append_column(column)
- cell = gtk.CellRendererText()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'text', 4)
- #view.append_column(column)
- view.connect('row-activated', self._on_room_changed)
-
- # player, name, icon
- self.playerModel = gtk.ListStore(gobject.TYPE_PYOBJECT, str, str)
- view = self.__gui.get_widget('player_list')
- view.set_model(self.playerModel)
- cell = gtk.CellRendererPixbuf()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'icon-name', 2)
- view.append_column(column)
- cell = gtk.CellRendererText()
- column = gtk.TreeViewColumn('', cell)
- column.add_attribute(cell, 'text', 1)
- view.append_column(column)
-
- # table, number, seats, description, seat model, can connect
- self.tableModel = gtk.ListStore(gobject.TYPE_PYOBJECT, str, str, str, gobject.TYPE_PYOBJECT, gobject.TYPE_BOOLEAN)
- self.tableIters = {}
-
- view = self.__gui.get_widget('table_list')
- view.get_selection().connect('changed', self._on_table_selected)
- view.set_model(self.tableModel)
-
- cell = gtk.CellRendererText()
- # Translators: Available GGZ Tables: Table name column title
- column = gtk.TreeViewColumn(_('Table'), cell)
- column.add_attribute(cell, 'text', 1)
- view.append_column(column)
- cell = gtk.CellRendererText()
- # Translators: Available GGZ Tables: Seat status column title
- column = gtk.TreeViewColumn(_('Seats'), cell)
- column.add_attribute(cell, 'text', 2)
- view.append_column(column)
- cell = gtk.CellRendererText()
- # Translators: Available GGZ Tables: Table description column title
- column = gtk.TreeViewColumn(_('Description'), cell)
- column.add_attribute(cell, 'text', 3)
- view.append_column(column)
-
- view = self.__gui.get_widget('seat_list')
- cell = gtk.CellRendererText()
- # Translators: Current GGZ Table: Seat name column title
- column = gtk.TreeViewColumn(_('Seat'), cell)
- column.add_attribute(cell, 'text', 2)
- view.append_column(column)
- # Translators: Current GGZ Table: Player name column title
- column = gtk.TreeViewColumn(_('Player'), cell)
- column.add_attribute(cell, 'text', 3)
- column.add_attribute(cell, 'style', 4)
- view.append_column(column)
-
- self.__loadThrobber()
-
- # Create styles for the buffer
- buffer = self.__gui.get_widget('chat_textview').get_buffer()
- buffer.create_tag('motd', family='Monospace', foreground = 'red')
- buffer.create_tag('chat', family='Monospace')
- #buffer.create_tag('output', family='Monospace', weight = pango.WEIGHT_BOLD)
- #buffer.create_tag('move', family='Monospace', foreground = 'blue')
- buffer.create_tag('info', family='Monospace', foreground = 'gray')
- #buffer.create_tag('error', family='Monospace', foreground = 'red')
- buffer.create_mark('end', buffer.get_end_iter())
-
- mainUI.setTooltipStyle(self.__gui.get_widget('info_panel'))
-
- self.__addProfileDialog = GtkNetworkAddDialog(self, self.__gui.get_widget('network_game_dialog'))
-
- # Extended methods
-
- def setVisible(self, isVisible):
- """Called by glchess.ui.NetworkController"""
- widget = self.__gui.get_widget('network_game_dialog')
- if isVisible:
- widget.present()
-
- # Prompt for new profile if none configured
- # FIXME: Make this clearer this is the count of non-profile elements in the combo
- if len(self.profileModel) <= (self.profileModelSuffixCount + 1):
- self.__addProfileDialog.setVisible(True)
- else:
- self.__addProfileDialog.setVisible(False)
- widget.hide()
-
- def setSensitive(self, isSensitive):
- widget = self.__gui.get_widget('controls_box')
- widget.set_sensitive(isSensitive)
-
- def setError(self, title, description):
- self.__gui.get_widget('info_panel_title').set_markup('<big><b>%s</b></big>' % title)
- self.__gui.get_widget('info_panel_description').set_markup('<i>%s</i>' % description)
- self.__gui.get_widget('info_panel').show()
-
- def clearError(self):
- self.__gui.get_widget('info_panel').hide()
-
- def addProfile(self, profile, name, useNow = False):
- """Called by glchess.ui.UIController"""
- iter = self.profileModel.insert(len(self.profileModel) - self.profileModelSuffixCount)
- self.profileModel.set(iter, 0, profile, 1, self._set_profile, 2, name)
- if self.__profile is None and useNow:
- self.__gui.get_widget('server_combo').set_active_iter(iter)
-
- def setBusy(self, isBusy):
- """Called by glchess.ui.UIController"""
- if self._throbberTimer is not None:
- gobject.source_remove(self._throbberTimer)
- self._throbberTimer = None
-
- # Disable room buttons when busy
- widget = self.__gui.get_widget('room_button_box')
- widget.set_sensitive(not isBusy)
-
- # Display animating frames if busy or idle frame if not
- if isBusy:
- self._throbberFrame = 1
- self._throbberTimer = gobject.timeout_add(25, self._updateThrobber)
- else:
- self._throbberFrame = 0
- self._updateThrobber()
-
- def addRoom(self, index, name, nPlayers, description, room, protocol):
- """Called by glchess.ui.UIController"""
- try:
- (icon, isSupported) = {None: ('stock_people', True),
- 'Chess': ('gnome-glchess', True),
- 'Reversi': ('gnome-iagno', False),
- 'GGZCards': ('gnome-aisleriot', False),
- 'Gnect': ('gnome-gnect', False),
- 'Gnibbles': ('gnome-gnibbles', False),
- 'Freeciv': ('civclient', False)}[protocol]
- except KeyError:
- isSupported = False
- icon = None
-
- if isSupported:
- iter = self.roomModel.insert_before(None, self.firstNonChessIter)
- style = pango.STYLE_NORMAL
- else:
- iter = self.roomModel.append(None)
- if self.firstNonChessIter is None:
- self.firstNonChessIter = iter
- style = pango.STYLE_ITALIC
-
- self.roomIters[room] = iter
- self.roomModel.set(iter, 0, room, 1, index, 2, name, 3, nPlayers, 4, description, 5, pango.WEIGHT_NORMAL, 6, style, 7, icon)
-
- def enterRoom(self, room):
- """Called by glchess.ui.UIController"""
- for (r, iter) in self.roomIters.iteritems():
- if r is room:
- weight = pango.WEIGHT_BOLD
- else:
- weight = pango.WEIGHT_NORMAL
- self.roomModel.set(iter, 5, weight)
-
- def updateRoom(self, room, nPlayers):
- try:
- iter = self.roomIters[room]
- except KeyError:
- print 'Unknown room!'
- return
- self.roomModel.set(iter, 3, nPlayers)
-
- def removeRoom(self, room):
- """Called by glchess.ui.UIController"""
- iter = self.roomModel.get_iter_first()
- while iter is not None:
- if room is self.roomModel.get_value(iter, 0):
- self.roomModel.remove(iter)
- return
- iter = self.roomModel.iter_next(iter)
-
- def clearRooms(self):
- """Called by glchess.ui.UIController"""
- self.firstNonChessIter = None
- self.roomIters = {}
- self.roomModel.clear()
-
- def updateTable(self, table, name, seats, description, canConnect):
- """Called by glchess.ui.UIController"""
- try:
- iter = self.tableIters[table]
- seatModel = self.tableModel.get_value(iter, 4)
- except KeyError:
- iter = self.tableModel.append()
- self.tableIters[table] = iter
- seatModel = gtk.ListStore(int, str, str, str, int) # number, type, name, occupant, font style
- self.tableModel.set(iter, 0, table, 1, name, 2, seats, 3, description, 4, seatModel, 5, canConnect)
-
- def updateSeat(self, table, number, type, name):
- """Called by glchess.ui.UIController"""
- iter = self.tableIters[table]
- seatModel = self.tableModel.get_value(iter, 4)
- iter = seatModel.get_iter_first()
- while iter is not None:
- if number == seatModel.get_value(iter, 0):
- break
- iter = seatModel.iter_next(iter)
- if iter is None:
- iter = seatModel.append()
-
- if number == 0:
- # Translators: GGZ seat is occupied by the white player
- seatName = _('White')
- elif number == 1:
- # Translators: GGZ seat is occupied by the black player
- seatName = _('Black')
- else:
- # Translators: GGZ seat is occupied by a spectator
- seatName = _('Spectator')
-
- style = pango.STYLE_ITALIC
- occupant = name
- if type == 'player':
- style = pango.STYLE_NORMAL
- elif type == 'reserved':
- # Translators: GGZ seat status: This seat is reserved. %s is replaced with
- # the name of the player the seat is reserved for.
- occupant = _('Reserved for %s') % name
- elif type == 'open':
- # Translators: GGZ seat status: This seat is not taken
- occupant = _('Seat empty')
- elif type == 'bot':
- # Translators: GGZ seat status: This seat contains an AI player.
- # %s is replaced with the name of the AI.
- occupant = _('AI (%s)') % name
-
- seatModel.set(iter, 0, number, 1, type, 2, seatName, 3, occupant, 4, style)
-
- def removeTable(self, table):
- """Called by glchess.ui.UIController"""
- iter = self.tableIters[table]
- self.tableModel.remove(iter)
-
- def joinTable(self, table):
- """Called by glchess.ui.UIController"""
- gameFrame = self.__gui.get_widget('game_frame')
- roomFrame = self.__gui.get_widget('room_frame')
- if table is None:
- gameFrame.hide()
- roomFrame.show()
- else:
- iter = self.tableIters[table]
-
- seatModel = self.tableModel.get_value(iter, 4)
- self.__gui.get_widget('seat_list').set_model(seatModel)
-
- name = self.tableModel.get_value(iter, 3)
- self.__gui.get_widget('game_name_label').set_text(name)
- roomFrame.hide()
- gameFrame.show()
-
- def clearTables(self):
- """Called by glchess.ui.UIController"""
- self.tableIters = {}
- self.tableModel.clear()
-
- def addPlayer(self, player, name, icon):
- """Called by glchess.ui.UIController"""
- iter = self.playerModel.append()
- self.playerModel.set(iter, 0, player, 1, name, 2, icon)
-
- def removePlayer(self, player):
- """Called by glchess.ui.UIController"""
- iter = self.playerModel.get_iter_first()
- while iter is not None:
- if player is self.playerModel.get_value(iter, 0):
- self.playerModel.remove(iter)
- return
- iter = self.playerModel.iter_next(iter)
-
- def clearPlayers(self):
- """Called by glchess.ui.UIController"""
- self.playerModel.clear()
-
- def addText(self, text, style):
- """Called by glchess.ui.UIController"""
- view = self.__gui.get_widget('chat_textview')
- scroll = self.__gui.get_widget('chat_scroll_window')
- adj = scroll.get_vadjustment()
- atBottom = adj.value >= adj.upper - adj.page_size
- buffer = view.get_buffer()
- mark = buffer.get_mark('end')
- buffer.insert_with_tags_by_name(buffer.get_iter_at_mark(mark), text, style)
- if atBottom:
- view.scroll_mark_onscreen(mark)
-
- def clearText(self):
- buffer = self.__gui.get_widget('chat_textview').get_buffer()
- buffer.delete(buffer.get_start_iter(), buffer.get_end_iter())
-
- def close(self):
- """Called by glchess.ui.UIController"""
- self.__gui.get_widget('network_game_dialog').hide()
-
- # Private methods
-
- def __loadThrobber(self):
- self._throbberTimer = None
- theme = gtk.icon_theme_get_default()
- size = 32
- self._throbberFrames = []
-
- try:
- icon = theme.load_icon('process-idle', size, 0)
- except gobject.GError:
- pass
- else:
- self._throbberFrames.append(icon)
-
- try:
- icon = theme.load_icon('process-working', size, 0)
- except gobject.GError:
- pass
- else:
- # If a smaller icon was received than expected then use that size
- height = icon.get_height()
- width = icon.get_width()
- size = min(size, height, width)
-
- for i in xrange(height / size):
- for j in xrange(width / size):
- frame = icon.subpixbuf(j * size, i * size, size, size)
- self._throbberFrames.append(frame)
-
- # Display idle frame
- self._throbberFrame = 0
- self._updateThrobber()
-
- def _updateThrobber(self):
- widget = self.__gui.get_widget('throbber_image')
- try:
- icon = self._throbberFrames[self._throbberFrame]
- except IndexError:
- pass
- else:
- widget.set_from_pixbuf(icon)
-
- # Move to next frame restarting animation after idle frame
- self._throbberFrame += 1
- if self._throbberFrame >= len(self._throbberFrames):
- self._throbberFrame = 1
- return True
-
- def __setCombo(self, comboName, key):
- widget = self.__gui.get_widget(comboName)
- iter = self.__getIter(widget.get_model(), key)
- if iter is not None:
- widget.set_active_iter(iter)
-
- def __getIter(self, model, key, default = None):
- """
- """
- iter = model.get_iter_first()
- while iter:
- if model.get_value(iter, 0) == key:
- return iter
-
- iter = model.iter_next(iter)
- return default
-
- def __getComboData(self, comboBox, index):
- """
- """
- model = comboBox.get_model()
- iter = comboBox.get_active_iter()
- if iter is None:
- return None
-
- data = model.get(iter, index)
- return data[0]
-
- def __startGame(self):
- game = glchess.ui.Game()
- game.name = self.__gui.get_widget('game_name_entry').get_text()
- game.allowSpectators = True
-
- # Get the players
- game.white.type = self.__getComboData(self.__gui.get_widget('white_type_combo'), 0)
- if game.white.type == '':
- game.white.name = _('White')
- else:
- game.white.name = self.__getComboData(self.__gui.get_widget('white_type_combo'), 2)
- game.white.level = self.__getComboData(self.__gui.get_widget('white_difficulty_combo'), 0)
- game.black.type = self.__getComboData(self.__gui.get_widget('black_type_combo'), 0)
- if game.black.type == '':
- game.black.name = _('Black')
- else:
- game.black.name = self.__getComboData(self.__gui.get_widget('black_type_combo'), 2)
- game.black.level = self.__getComboData(self.__gui.get_widget('black_difficulty_combo'), 0)
-
- game.duration = self.__getComboData(self.__gui.get_widget('time_combo'), 1)
- if game.duration < 0:
- multiplier = self.__getComboData(self.__gui.get_widget('custom_time_units_combo'), 1)
- game.duration = self.__getComboData(self.__gui.get_widget('custom_time_spin'), 1) * multiplier
-
- # Save properties
- glchess.config.set('new_game_dialog/white/type', game.white.type)
- glchess.config.set('new_game_dialog/white/difficulty', game.white.level)
- glchess.config.set('new_game_dialog/black/type', game.black.type)
- glchess.config.set('new_game_dialog/black/difficulty', game.black.level)
-
- # Inform the child class
- self.__mainUI.feedback.onGameStart(game)
-
- def _is_profile_model_separator(self, model, iter):
- return model.get(iter, 1)[0] is None
-
- def _set_profile(self, profile):
- if profile != self.__profile:
- self.__profile = profile
- self.feedback.setProfile(profile)
-
- def __selectActiveProfile(self):
- iter = self.profileModel.get_iter_first()
- while iter is not None:
- if self.__profile == self.profileModel.get_value(iter, 0):
- break
- iter = self.profileModel.iter_next(iter)
- self.__gui.get_widget('server_combo').set_active_iter(iter)
-
- def _new_profile(self, profile):
- self.__selectActiveProfile()
- self.__addProfileDialog.setVisible(True)
-
- # Gtk+ signal handlers
-
- def _on_table_selected(self, selection):
- (model, iter) = selection.get_selected()
- if iter is None:
- isSensitive = False
- else:
- isSensitive = model.get_value(iter, 5)
-
- widget = self.__gui.get_widget('table_join_button')
- widget.set_sensitive(isSensitive)
-
- def _on_table_list_activated(self):
- pass
-
- def _on_server_combo_changed(self, widget):
- """Gtk+ callback"""
- model = widget.get_model()
- iter = widget.get_active_iter()
- (method,) = model.get(iter, 1)
- (profile,) = model.get(iter, 0)
- method(profile)
-
- def _on_chat_entry_activate(self, widget):
- """Gtk+ callback"""
- text = widget.get_text()
- widget.set_text('')
- self.feedback.sendChat(text)
-
- def _on_delete(self, widget, event):
- # Hide; don't delete this window
- return True
-
- def _on_response(self, widget, response_id):
- """Gtk+ callback"""
- self.__gui.get_widget('network_game_dialog').hide()
-
- def _on_room_changed(self, widget, path, column):
- """Gtk+ callback"""
- # FIXME: Only if allowed to enter room (state machine)
- model = self.__gui.get_widget('room_list').get_model()
- iter = model.get_iter(path)
- if iter is None:
- return True
- room = model.get_value(iter, 0)
- if room is not None:
- self.feedback.enterRoom(room)
- return True
-
- def _on_table_join_button_clicked(self, widget):
- """Gtk+ callback"""
- (model, iter) = self.__gui.get_widget('table_list').get_selection().get_selected()
- if iter is None:
- return
- table = model.get_value(iter, 0)
- self.feedback.joinTable(table)
-
- def _on_table_leave_button_clicked(self, widget):
- """Gtk+ callback"""
- self.feedback.leaveTable()
-
- def _on_table_new_button_clicked(self, widget):
- """Gtk+ callback"""
- self.feedback.startTable()
-